There are two reasons that games online are hard to weather, though the first of which easily explained by Jerry Holkins and Mike Krahulik of the online comic Penny Arcade which explains that "Normal Person + Anonymity + Audience = Total !@#$wad." It is a figurative sea of 12 year olds, racists, homophobes, gang bangers, and small minded people who are shocked by a female voice.
Now this is a broad generalization but it is not that broad. For every 20 people that are rude and offensive there may be one golden gem of a gamer who asks a genuine question and actually wants a genuine response creating a genuine conversation, indeed someone who actually makes the game a better experience.
I had actually tried to have an adult conversation with a 13 year old about how he should not be on a game that is rated as Mature, and asked him if his mother knew what game he was playing. After his "colorful" response, I asked if his mother knew he talked like that and mentioned that a game rated for adults and teens over 17 may be what is contributing to his early delinquency. The whole thing actually ended pretty funny, aside from the sad bits where he told me through words and actions that he was a latchkey kid whose parents had no idea what he was doing or what he said to complete strangers.
Secondly, Call of Duty: World at War's multiplayer online level up/progression system is almost unchanged from Call of Duty 4: Modern Warfare. Wherein that you get experience for fulfilling certain tasks found in the "Barracks" area between matches, such as destroying a task with a bazooka or killing enough enemies with the different gun types. This is some of the most addictive gaming I have ever seen. I love the achievement system of the Xbox 360, and have spent entirely too much time building up the achievements to nearly 50,000 gamerscore. The online progression has no achievements, so in my case, I feel like I'm wasting time but I can't help it. The RPG lover inside me has to get my level higher there are perks to each level, new guns, new explosives, new ways to kill and new challenges unlocked in the "Barracks" menu.
I have to say that I do have many more likes that dislikes (minor quibbles really) about Call of Duty: World at War. All the Call of Duty's that have been released for the 360 have been nigh impossible on the highest difficulty, where most of the achievement points are to be had and it is fantastic. In the menus when you highlight "Veteran," which is the most difficult setting, to play the game on it states in writing to the right, "You will not survive." For any gamer looking for a frustratingly excruciating challenge this is the only way to play the game. I do recommend trying the levels on a lower difficulty so that you know what to do and where to go as even though you have an onscreen map with objectives the sheer amount of onscreen baddies make getting your bearings a task in and of itself. Being as this blog is not a rating blog as much as a review and discussion site, so no numbers, no stars, only this should be said, "If you love shooters or RPG style leveling, please, do yourself a favor. Play this game, if you're 17 or older, otherwise go do your homework and ask your mom for TV time so you can play Viva Pinata."



